Twinkle star sprites4/29/2023 ![]() One of them deals with RAM location 0x10BA45 (byte), with a maximum value of 3. They are completely unreferenced by the gameplay code, but there do appear to be two routines among the gameplay menu options code that are unused which may be the functions these were originally attached to. Unused Gameplay Menu EntriesĪmong the list of strings for the gameplay menu are a couple which are not used: H-TYPE and SORT-SW. The value of Hoshi seems to its position in the enemy chain.īutton 3 will spawn the block with your settings. Block changes that wave ID, Speed and L-R are the same as ZAKO mode, and Hoshi will include an orb with the enemies. (When the "Produced by Sega." screen appears, it's a good time to start holding the buttons.) Edit MenuīLOCK mode is similar, but it instead works with predefined waves of enemies. On the Saturn, it's accessed by holding X+Y+Z on boot after the initial BIOS animation. (On the AES/MVS, you can hold the buttons right from reset on the CD, you'll be brought to the controller input test if you hold from reset, so wait till the CD animation has started, then hold the buttons.) The menu is accessed by holding P2 A+B+C+D during boot, after the initial BIOS animation. CHKST will "skip" some screens immediately when set, such as SP-CONTINUE and Q-OPENING. KD-RWF, for example, allows the player to control the characters during the "How To Play" screens. Some of the settings on the right are a bit of a mystery however. In all cases, when a mode ends, it will return to the program menu. For example, ENDING1-DEMO will show one of the ending scenes CHAR_SELECT will display the character select screen, and so on. Many of the options are self explanatory. P1 Up/Down moves the cursor and Button 1 selects P2 Up/Down moves the cursor and Left/Right changes the variable value. The left column is controlled with Player 1 inputs, and the right with Player 2. The left column are the programs to run while the right column are some of the runtime variables that can be modified. The Program Menu provides a list of quick links to the various program modes along with modifying variables. R A 1 L 0 06003fff db EnableDebug Program Menu Hold P1 X+Y+Z after BIOS screen for Program Menu press P1 or P2 R+Z during gameplay for Gameplay you (understandably) prefer Mednafen for Saturn emulation, here is a cheat: ![]() ![]() Hold P2 A+B+C+D after BIOS screen for Program Menu press P1 or P2 C+D during gameplay for Gameplay Menu press P1 Select (AES mode) any time for Edit Saturn: We can patch this easily at runtime with a MAME cheat: On the Saturn version, it is located in the upper program bank, at 0圆003FFF. Changing this value to 0xDB (DB - debug!) will enable the menus.įor the Neo-Geo systems, this is located in the lower bank of PROM, at address 0xFF. In all versions, these menus are enabled by a debug flag, stored as a byte within the program ROM. There are three debug menus in the game: the Program Menu, Edit Menu and Gameplay Menu. One of the most loved games by fans of the legendary Neo-Geo has a boatload of debug tools and a hidden mini game. ![]()
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